Worlds, mechanics, and visuals — forged solo.
Snake Mech Studios is the workshop of a one-person dev / designer building original games and offering freelance design services. Tight gameplay, sharp visual identity, and craft you can feel.
Two practices, one workshop.
Original games on the slate, freelance design on the bench. The same hands build both — which is exactly the point.
Game Development
Original titles built end-to-end — design, code, art, audio direction. Focused on tactile mechanics and a strong visual identity over feature checklists.
See Projects →Design Services
UI/UX, branding, key art, marketing sites and pitch decks. I work with indie teams, publishers and tech founders who want a craftsman, not a factory.
See Services →Recent projects.
How a project runs.
Brief & Scope
A single call to align goals, audience, constraints and a fixed budget window.
Direction
A short doc + one or two visual directions. We pick a lane before any production starts.
Build
Iterative builds with a shared board and weekly check-ins. No black boxes.
Ship & Support
Final assets, source files, and a fortnight of post-ship tweaks included.
“Hands-down the most thorough freelancer I've worked with. Treats the project like it's their own studio's flagship — because, well, that's the energy.”
Got a project in mind?
Game prototypes, brand identities, UI overhauls — if it's craft-heavy, I want to hear about it.