// Studio Portrait
~ 800×800
Origins

Built from a hobby bench, not a boardroom.

The studio started as a folder of unreleased prototypes — small mech games, weird puzzle hybrids, and the occasional UI experiment. After enough freelance clients asked “who designs your stuff?”, the workshop got a name and a logo.

Today, Snake Mech Studios runs two parallel tracks: a slow-burn pipeline of original game projects, and a tight roster of freelance clients who want craft-first design and development. The same person ships both. That's not a limitation — it's the philosophy.

Principles

What the workshop believes.

/ 01

Craft over churn.

Fewer projects, finished better. A 2× rewrite usually beats shipping the first draft.

/ 02

Strong opinions, loose grip.

A clear point of view in the first review, full flexibility in iteration.

/ 03

Show the workings.

Source files, organised layers, and a doc that explains the why. No magic.

/ 04

Mechanics first.

Whether it's a game or a checkout flow — the system underneath has to feel good.

/ 05

One throat to choke.

No farmed-out work. The person you brief is the person at the keyboard.

/ 06

Ship a thing, not a deck.

Every engagement ends with a real artefact in the world — built, branded, or playable.

Timeline

A short history.

2020

First prototypes

Started building small game prototypes between contract jobs. Most still live in a private folder; a few escaped onto game jams.

2022

Freelance practice

Took on regular freelance UI/UX and brand work. Quietly stockpiled a catalog of mechanics for the studio's own slate.

2024

Studio formed

Snake Mech Studios incorporated as a single-person operation. Logo, identity, and dual practice (in-house games + freelance design) formalised.

2026

Now

Mech Reliquary in development. Books open for selective freelance work — UI, branding, web. Always more in the prototype folder.

Toolbelt

Daily drivers.

A pragmatic, boring toolset — picked because it ships, not because it's trendy.

Game Dev
  • Unity (URP/HDRP)
  • Unreal Engine 5
  • C# · GDScript · Blueprint
  • FMOD · Wwise
Art & 3D
  • Blender
  • Substance Painter
  • Procreate
  • Photoshop · Illustrator
Design
  • Figma
  • Framer
  • After Effects
  • Notion · Miro
Web
  • HTML / CSS / JS
  • Bootstrap · Tailwind
  • jQuery · Alpine
  • Cloudflare · Netlify
Let's Talk

Like the philosophy? Let's see if it fits your project.